Neon Hammer
The sign has nine bulbs and one flaw: they light up out of order and go dark on their own. You have 30 seconds and a hammer. Every lit bulb you hammer is worth one point — and the sign gets faster with every hit.
Sign switched off.
Press “Switch on the sign” to start the 30 seconds.
Getting started
- Switch on the sign. The 30-second clock starts along with the first bulb.
- Hammer the lit bulb. Click or tap it before it goes dark on its own.
- Save your swings. Hitting a dark bulb counts as a swing in the dark.
- Handle the speed-up. With every hit, the bulbs go dark a little sooner.
- Finish the 30 seconds. The final scoreboard shows hits and wasted swings.
Hammering tips
- Fix your eyes on the center of the sign: peripheral vision finds the lit bulb faster.
- On a phone, use both thumbs — each one covers half the sign.
- Missed one? Let it go. Chasing a bulb that has already gone dark costs you the next one.
Frequently asked questions
The sign has nine bulbs and the clock runs for 30 seconds. One bulb lights up at a time, in a random spot, and goes dark on its own in under a second. Click (or tap) it while it's lit to score a point.
A swing in the dark doesn't take points away, but it counts on the miss tally — and it costs you aiming time. At the end, the summary shows how many swings went nowhere.
Yes. With every hit the bulbs start going dark a little sooner, down to a limit of about half a second. The last ten seconds of a good round are far more frantic than the first.
Only if the "Player journey" category is turned on in your cookie preferences. With it on, your highest number of hammered bulbs stays in your browser's local storage; without it, every visit starts from scratch.
Yes, and very well: tapping the bulb directly is usually faster than a mouse. The nine bulbs adjust to the width of your screen.
Look at the center of the sign instead of chasing each bulb with your eyes. Peripheral vision picks up the flash faster than an active search, and your hand moves from a neutral position to any corner.
The other neon signs
When the hammer gets heavy, the other games are still lit up.