Bullseye
The arena lights up one neon target at a time: it shrinks, fades, and doesn't come back. That's 25 targets per round, each one smaller and faster — and every click outside a target stains your accuracy.
Ready?
Press “Light up the targets” to start.
Getting started
- Light up the arena. The button starts the round and the first target shows up within a second.
- Click the target. Each target lasts about a second and a half before it fades on its own.
- Don't waste clicks. A click outside the target counts as a missed attempt and drags your accuracy down.
- Keep up the pace. Every five hits, the targets spawn smaller and shorter-lived.
- Finish the round. After 25 targets, the scoreboard shows hits and accuracy.
Aiming tips
- Aim with your eye, not the cursor: find the center of the target before you move your hand.
- Bring the cursor back to the middle of the arena after each hit; the average distance to the next target drops.
- A steady rhythm beats rushing: one click outside costs more than half a second of calm.
Frequently asked questions
The arena lights up 25 targets, one at a time, in random positions. Each target shrinks and disappears in about a second and a half. Click (or tap) it before it fades. At the end, the scoreboard shows how many you hit and your accuracy.
Two things: letting a target fade without a click, and clicking the arena outside the target. Both go into the accuracy calculation, which is the ratio of hits to attempts.
Yes. Every five hits, the targets spawn a little smaller and vanish a little faster, so the end of the round demands more aim than the start.
Only if the "Player journey" category is turned on in your cookie preferences. With it on, your best hit count stays in your browser's local storage; without it, every visit starts from scratch.
Yes, with touch. Aiming with a finger is different from aiming with a mouse, so compare best scores made on the same kind of device.
If your system is set to reduce motion, the targets don't shrink: they appear at a fixed size and fade out on the same timer, keeping the game fair without the movement effect.
The other neon signs
When your aim needs a rest, the other games are still lit up.